Thursday 20 September 2007

Interactive Manifesto

Here is a "manifesto" from 1996, so it's old and been around a while.

I'm offering it for consideration as an example of participatory work and self-criticism as a work of interactivity. (It's also a little bit fun...)

What is interesting about participatory works is that they seem to offer a great lattitude in what can be done, as with interactive works, but ultimately they for their users to work within some very tightly defined parameters, much like the blanks in the manifesto--there are only limited options actually available, creating a work that is ultimately subservient to the creator's designs, whatever those designs entail. The reset button is the ultimate invitation to self-liquidation that interactivity demands in an uncritical fashion. Is this manifesto then critical? Not necessarily.

1 comment:

athena said...

I disagree. firsty with participatory work one can truly influence the parameter Choice . In tech interactive one can only influence the parameter; this is a huge difference!

for example if i am dancing with say sensors with dj
i will only influence the effects of the mix ,not the mix itself.

if i am dancing with a cuban or haitian or nigerian drummer my movements will affect in a significant way the "mix" that is of course if i am
saying something with real validity.

and there is another crux of the discourse,
the artist simply must have something to say .....
and not a bunch of ca-ca-. Hopefully this standard will remain true!